Game client tables, Forever beta against Classic EraRead from the Forever beta client (1.60.1.70205) and set against the Classic Era client (1.15.9.70003) through wago.tools. Spell names and tooltips are Blizzard Entertainment content, shown for comparison.
Champion's Silk Cowl
Rare, Head, Cloth, item level 71, requires level 60, item 23263.
Changed from Classic: the tooltips differ on the highlighted lines.
Classic Era 1.15.9.70003
Champion's Silk CowlItem Level 71 · item 23263Binds when picked upUniqueHeadCloth81 Armor+19 Stamina+18 Intellect+6 SpiritClasses: MageRequires Level 60Equip: Improves your chance to get a critical strike with spells by 1%.Equip: Increases damage and healing done by magical spells and effects by up to 21.Champion's Arcanum (0/6)(2) Set: Increases damage and healing done by magical spells and effects by up to 23.(4) Set: Reduces the cooldown of your Blink spell by 1.5 sec.(6) Set: +20 Stamina.Sell Price: 1g 31s 56c
Forever beta 1.60.1.70205
Champion's Silk CowlItem Level 71 · item 23263Binds when picked upUniqueHeadCloth81 Armor+19 Stamina+18 Intellect+6 Spirit+60 ArmorClasses: MageRequires Level 60Equip: +14 Critical Strike RatingEquip: +21 Spell PowerChampion's Arcanum (0/6)(2) Set: Increases damage and healing done by magical spells and effects by up to 23.(4) Set: Reduces the cooldown of your Blink spell by 1.5 sec.(6) Set: +20 Stamina.Sell Price: 1g 31s 56c
Champion's Arcanum 6 pieces
- Blood Guard's Silk Walkers
- Blood Guard's Silk Handwraps
- Legionnaire's Silk Legguards
- Legionnaire's Silk Tunic
- Champion's Silk Cowl (this item)
- Champion's Silk Mantle
Similar head items
- Champion's Plate Helmrequires level 60
- Champion's Chain Helmrequires level 60
- Champion's Dragonhide Headguardrequires level 60
- Champion's Dreadweave Cowlrequires level 60
- Champion's Leather Helmrequires level 60
- Champion's Mail Headguardrequires level 60
Item data comes from the game client tables through wago.tools. Some Forever items are not in those tables: the server sends them to the game when it first needs them, and for those items we use the records the game received. Forever stat values, armor and weapon damage are calculated from item level budgets with the game's formulas. Names, icons and item data © Blizzard Entertainment.