Game client tables, Forever beta against Classic EraRead from the Forever beta client (1.60.1.70205) and set against the Classic Era client (1.15.9.70003) through wago.tools. Spell names and tooltips are Blizzard Entertainment content, shown for comparison.
Blood Guard's Silk Handwraps
Rare, Hands, Cloth, item level 66, requires level 60, item 22870.
Changed from Classic: the tooltips differ on the highlighted lines.
Classic Era 1.15.9.70003
Blood Guard's Silk HandwrapsItem Level 66 · item 22870Binds when picked upUniqueHandsCloth58 Armor+12 Stamina+10 IntellectClasses: MageRequires Level 60Equip: Increases the damage absorbed by your Mana Shield by 285.Equip: Increases damage and healing done by magical spells and effects by up to 18.Champion's Arcanum (0/6)(2) Set: Increases damage and healing done by magical spells and effects by up to 23.(4) Set: Reduces the cooldown of your Blink spell by 1.5 sec.(6) Set: +20 Stamina.Sell Price: 68s 45c
Forever beta 1.60.1.70205
Blood Guard's Silk HandwrapsItem Level 66 · item 22870Binds when picked upUniqueHandsCloth58 Armor+12 Stamina+10 Intellect+40 ArmorClasses: MageRequires Level 60Equip: +18 Spell PowerEquip: Increases the damage absorbed by your Mana Shield by 285.Champion's Arcanum (0/6)(2) Set: Increases damage and healing done by magical spells and effects by up to 23.(4) Set: Reduces the cooldown of your Blink spell by 1.5 sec.(6) Set: +20 Stamina.Sell Price: 68s 45c
Champion's Arcanum 6 pieces
- Blood Guard's Silk Walkers
- Blood Guard's Silk Handwraps (this item)
- Legionnaire's Silk Legguards
- Legionnaire's Silk Tunic
- Champion's Silk Cowl
- Champion's Silk Mantle
Similar hands items
- Blood Guard's Chain Vicesrequires level 60
- Blood Guard's Dragonhide Gripsrequires level 60
- Blood Guard's Leather Gripsrequires level 60
- Blood Guard's Dreadweave Handwrapsrequires level 60
- Blood Guard's Mail Vicesrequires level 60
- Blood Guard's Plate Gauntletsrequires level 60
Item data comes from the game client tables through wago.tools. Some Forever items are not in those tables: the server sends them to the game when it first needs them, and for those items we use the records the game received. Forever stat values, armor and weapon damage are calculated from item level budgets with the game's formulas. Names, icons and item data © Blizzard Entertainment.