Game client tables, Forever beta against Classic EraRead from the Forever beta client (1.60.1.70205) and set against the Classic Era client (1.15.9.70003) through wago.tools. Spell names and tooltips are Blizzard Entertainment content, shown for comparison.
Champion's Silk Mantle
Rare, Shoulder, Cloth, item level 71, requires level 60, item 23264.
Changed from Classic: the tooltips differ on the highlighted lines.
Classic Era 1.15.9.70003
Champion's Silk MantleItem Level 71 · item 23264Binds when picked upUniqueShoulderCloth75 Armor+14 Stamina+11 Intellect+4 SpiritClasses: MageRequires Level 60Equip: Increases damage and healing done by magical spells and effects by up to 15.Equip: Improves your chance to get a critical strike with spells by 1%.Champion's Arcanum (0/6)(2) Set: Increases damage and healing done by magical spells and effects by up to 23.(4) Set: Reduces the cooldown of your Blink spell by 1.5 sec.(6) Set: +20 Stamina.Sell Price: 1g 32s 4c
Forever beta 1.60.1.70205
Champion's Silk MantleItem Level 71 · item 23264Binds when picked upUniqueShoulderCloth75 Armor+14 Stamina+11 Intellect+4 Spirit+60 ArmorClasses: MageRequires Level 60Equip: +15 Spell PowerEquip: +14 Critical Strike RatingChampion's Arcanum (0/6)(2) Set: Increases damage and healing done by magical spells and effects by up to 23.(4) Set: Reduces the cooldown of your Blink spell by 1.5 sec.(6) Set: +20 Stamina.Sell Price: 1g 32s 4c
Champion's Arcanum 6 pieces
- Blood Guard's Silk Walkers
- Blood Guard's Silk Handwraps
- Legionnaire's Silk Legguards
- Legionnaire's Silk Tunic
- Champion's Silk Cowl
- Champion's Silk Mantle (this item)
Similar shoulder items
- Champion's Plate Shouldersrequires level 60
- Champion's Chain Shouldersrequires level 60
- Champion's Dragonhide Shouldersrequires level 60
- Champion's Dreadweave Spauldersrequires level 60
- Champion's Leather Shouldersrequires level 60
- Champion's Mail Pauldronsrequires level 60
Item data comes from the game client tables through wago.tools. Some Forever items are not in those tables: the server sends them to the game when it first needs them, and for those items we use the records the game received. Forever stat values, armor and weapon damage are calculated from item level budgets with the game's formulas. Names, icons and item data © Blizzard Entertainment.