Herbalism in Forever

A gathering trade: it finds the materials the crafting trades use, and adds three objects to the shared campfire.

Abilities
8
New in Forever
4
Make an item
3
Camp objects
3

Camp objects

What Herbalism adds to the shared campfire. Each object replaces the one before it and keeps what it gave. One camp object per player at a fire.

  1. Incense Candle Skill 20

    Ignites an incense candle that allows you and others sitting nearby to gain 2 to 25 (by level) increased Intellect, mutually exclusive with Arcane Intellect. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.

    Made with: Peacebloom, Silverleaf
  2. Greenhouse Skill 140

    Places a Greenhouse that will grow herbs over time from seeds planted, and provides all of the benefits of an Incense Candle. Requires a Campfire nearby. May be placed over an Incense Candle to replace it. All camping features share a cooldown of 1 hour.

    Made with: 2× Simple Wood, Arthas' Tears, Purple Lotus
  3. Seed Hybridizer Skill 300

    Places a Seed Hybridizer that allows seeds to be multiplied or combined into rarer tiers, and provides all of the benefits of an Incense Candle. Requires a Campfire nearby. May be placed over an Incense Candle to replace it. All camping features share a cooldown of 1 hour.

    Made with: 4× Mountain Silversage, Crystal Vial, 2× Runecloth

Leveling 1 to 300

Where to look in each step: recipes that turn yellow there, the ones with the fewest reagents first. The skill a recipe really asks for is set by the trainer, so this is a guide to the step, not an exact order.

  1. Skill 1–75

    No recipe turns yellow in this step.

  2. Skill 75–150

    No recipe turns yellow in this step.

  3. Skill 150–225

    No recipe turns yellow in this step.

  4. Skill 225–300

    No recipe turns yellow in this step.

Abilities

All 8, from the client: 3 with their reagents, 4 not in Classic. The four numbers are the skills at which a recipe turns yellow, green and grey; an orange one is the skill it asks for.

8 recipes

  • Find Herbs
    –
  • Find Herbs
    –
  • Gardening New
    –
  • Greenhouse NewPlaces a Greenhouse that will grow herbs over time from seeds planted, and provides all of the benefits of an Incense Candle. Requires a Campfire nearby. May be placed over an Incense Candle to replace it. All camping features share a cooldown of 1 hour.Reagents: 2× Simple Wood, Arthas' Tears, Purple Lotus
    –
  • Herbalism
    –
  • Herbalism
    –
  • Incense Candle NewIgnites an incense candle that allows you and others sitting nearby to gain 2 to 25 (by level) increased Intellect, mutually exclusive with Arcane Intellect. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.Reagents: Peacebloom, Silverleaf
    –
  • Seed Hybridizer NewPlaces a Seed Hybridizer that allows seeds to be multiplied or combined into rarer tiers, and provides all of the benefits of an Incense Candle. Requires a Campfire nearby. May be placed over an Incense Candle to replace it. All camping features share a cooldown of 1 hour.Reagents: 4× Mountain Silversage, Crystal Vial, 2× Runecloth
    –
Source and build
official

Game client tables, Forever beta against Classic EraRead from the Forever beta client (1.60.1.70205) and set against the Classic Era client (1.15.9.70003) through wago.tools. Spell names and tooltips are Blizzard Entertainment content, shown for comparison.