Game client tables, Forever beta against Classic EraRead from the Forever beta client (1.60.1.70205) and set against the Classic Era client (1.15.9.70003) through wago.tools. Spell names and tooltips are Blizzard Entertainment content, shown for comparison.
Purple Lotus
Common, Trade Goods, Herb, item level 42, item 8831.
Same as Classic: the tooltips match.
Classic Era 1.15.9.70003
Purple LotusItem Level 42 · item 8831HerbSell Price: 3s
Forever beta 1.60.1.70205
Purple LotusItem Level 42 · item 8831HerbSell Price: 3s
Used in
- Elixir of Greater Spirit Alchemy, yellow at 170 · needs 2
- Greater Mender's Potion Alchemy, yellow at 185
- Greater Cleric's Elixir Alchemy, yellow at 200
- Magic Resistance Potion Alchemy, yellow at 225
- Wildvine Potion Alchemy, yellow at 225
- Draught of Greater Water Breathing Alchemy, yellow at 230 · needs 2
- Philosopher's Stone Alchemy, yellow at 240 · needs 4
- Dreamless Sleep Potion Alchemy, yellow at 245 · needs 3
- Draught of Dream Vision Alchemy, yellow at 255 · needs 3
- Sentinel's Belt Blacksmithing, yellow at 155 · needs 2
- Sentinel's Gauntlet Blacksmithing, yellow at 200 · needs 4
- Sentinel's Boots Blacksmithing, yellow at 205 · needs 4
- Sentinel's Pauldrons Blacksmithing, yellow at 230 · needs 8
- Sentinel's Wristguards Blacksmithing, yellow at 250 · needs 6
- Sentinel's Gloves Blacksmithing, yellow at 255 · needs 4
- Sentinel's Sabatons Blacksmithing, yellow at 260 · needs 6
- Sentinel's Waistguard Blacksmithing, yellow at 270 · needs 10
- Lesser Mana Oil Enchanting, yellow at 260
- Brilliant Mana Oil Enchanting, yellow at 310 · needs 3
- Enchant 2H Weapon - Spellblasting Enchanting, yellow at 320 · needs 6
- Enchant Bracer - Greater Spellpower Enchanting, yellow at 320 · needs 2
- Cenarion Herb Bag Tailoring, yellow at 245 · needs 10
- Greenhouse Herbalism, yellow at 0
Similar trade goods items
- Inlaid Mithril CylinderTrade Goods · Parts
- Goblin Rocket FuelTrade Goods · Parts
Item data comes from the game client tables through wago.tools. Some Forever items are not in those tables: the server sends them to the game when it first needs them, and for those items we use the records the game received. Forever stat values, armor and weapon damage are calculated from item level budgets with the game's formulas. Names, icons and item data © Blizzard Entertainment.