Game client tables, Forever beta against Classic EraRead from the Forever beta client (1.60.1.70205) and set against the Classic Era client (1.15.9.70003) through wago.tools. Spell names and tooltips are Blizzard Entertainment content, shown for comparison.
Virtuous Crown
Epic, Head, Cloth, item level 60, item 22080.
Changed from Classic: the tooltips differ on the highlighted lines.
Classic Era 1.15.9.70003
Virtuous CrownItem Level 60 · item 22080Binds when picked upHeadCloth75 Armor+17 Intellect+16 Stamina+16 SpiritEquip: Increases damage and healing done by magical spells and effects by up to 11.Equip: Restores 6 mana per 5 sec.Equip: Improves your chance to get a critical strike with spells by 1%.Vestments of the Virtuous (0/8)(2) Set: +8 All Resistances.(4) Set: When struck in combat has a chance of shielding the wearer in a protective shield which will absorb 350 damage.(6) Set: Increases damage and healing done by magical spells and effects by up to 23.(8) Set: +200 Armor.Sell Price: 2g 5s 5c
Forever beta 1.60.1.70205
Virtuous CrownItem Level 60 · item 22080Binds when picked upHeadCloth75 Armor+17 Intellect+16 Stamina+16 SpiritEquip: +11 Spell PowerEquip: +14 Critical Strike RatingVestments of the Virtuous (0/8)(2) Set: +8 All Resistances.(4) Set: When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec.(6) Set: Increases damage and healing done by magical spells and effects by up to 23.(8) Set: +200 Armor.Sell Price: 2g 5s 5c
Vestments of the Virtuous 8 pieces
- Virtuous Belt
- Virtuous Bracers
- Virtuous Crown (this item)
- Virtuous Gloves
- Virtuous Mantle
- Virtuous Robe
- Virtuous Sandals
- Virtuous Skirt
Similar head items
- Hero's Bandrequires level 55
- Elegant Circletrequires level 55
- Whitesoul Helmrequires level 55
- Heroic Skullcaprequires level 55
- Peerless Headbandrequires level 55
- Impenetrable Helmetrequires level 55
Item data comes from the game client tables through wago.tools. Some Forever items are not in those tables: the server sends them to the game when it first needs them, and for those items we use the records the game received. Forever stat values, armor and weapon damage are calculated from item level budgets with the game's formulas. Names, icons and item data © Blizzard Entertainment.