Game client tables, Forever beta against Classic EraRead from the Forever beta client (1.60.1.70205) and set against the Classic Era client (1.15.9.70003) through wago.tools. Spell names and tooltips are Blizzard Entertainment content, shown for comparison.
Plagueheart Belt
Epic, Waist, Cloth, item level 88, requires level 60, item 22510.
Changed from Classic: the tooltips differ on the highlighted lines.
Classic Era 1.15.9.70003
Plagueheart BeltItem Level 88 · item 22510Binds when picked upWaistCloth75 Armor+23 Stamina+12 IntellectRequires Level 60Equip: Increases damage and healing done by magical spells and effects by up to 34.Equip: Improves your chance to get a critical strike with spells by 1%.Plagueheart Raiment (0/9)(2) Set: Your Shadow Bolts now have a chance to heal you for 270 to 330.(4) Set: Increases damage caused by your Corruption by 12%.(6) Set: Your spell critical hits generate 25% less threat. In addition, Corruption, Immolate, Curse of Agony, and Siphon Life generate 25% less threat.(8) Set: Reduces health cost of your Life Tap by 12%.Sell Price: 5g 32s 15c
Forever beta 1.60.1.70205
Plagueheart BeltItem Level 88 · item 22510Binds when picked upWaistCloth75 Armor+23 Stamina+12 IntellectRequires Level 60Equip: +34 Spell PowerEquip: +14 Critical Strike RatingPlagueheart Raiment (0/9)(2) Set: Your Shadow Bolts now have a chance to heal you for 270 to 330.(4) Set: Increases damage caused by your Corruption by 12%.(6) Set: Your spell critical hits generate 25% less threat. In addition, Corruption, Immolate, Curse of Agony, and Siphon Life generate 25% less threat.(8) Set: Reduces health cost of your Life Tap by 12%.Sell Price: 5g 32s 15c
Plagueheart Raiment 9 pieces
Similar waist items
- Grasp of the Old Godrequires level 60
- Belt of Never-ending Agonyrequires level 60
- Dreadnaught Waistguardrequires level 60
- Redemption Girdlerequires level 60
- Cryptstalker Girdlerequires level 60
- Earthshatter Girdlerequires level 60
Item data comes from the game client tables through wago.tools. Some Forever items are not in those tables: the server sends them to the game when it first needs them, and for those items we use the records the game received. Forever stat values, armor and weapon damage are calculated from item level budgets with the game's formulas. Names, icons and item data © Blizzard Entertainment.