Game client tables, Forever beta against Classic EraRead from the Forever beta client (1.60.1.70205) and set against the Classic Era client (1.15.9.70003) through wago.tools. Spell names and tooltips are Blizzard Entertainment content, shown for comparison.
Feralheart Bracers
Rare, Wrist, Leather, item level 65, item 22108.
Changed from Classic: the tooltips differ on the highlighted lines.
Classic Era 1.15.9.70003
Feralheart BracersItem Level 65 · item 22108Binds when picked upWristLeather79 Armor+12 Intellect+6 Strength+6 Agility+6 Stamina+5 SpiritEquip: Increases damage and healing done by magical spells and effects by up to 5.Feralheart Raiment (0/8)(2) Set: +8 All Resistances.(4) Set: When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.(6) Set: +26 Attack Power.(6) Set: Increases damage and healing done by magical spells and effects by up to 15.(8) Set: +200 Armor.Sell Price: 1g 56s 53c
Forever beta 1.60.1.70205
Feralheart BracersItem Level 65 · item 22108Binds when picked upWristLeather79 Armor+12 Intellect+6 Strength+6 Agility+6 Stamina+5 SpiritEquip: +5 Spell PowerFeralheart Raiment (0/8)(2) Set: +8 All Resistances.(4) Set: When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.(6) Set: +26 Attack Power.(6) Set: Increases damage and healing done by magical spells and effects by up to 15.(8) Set: +200 Armor.Sell Price: 1g 56s 53c
Feralheart Raiment 8 pieces
- Feralheart Belt
- Feralheart Boots
- Feralheart Bracers (this item)
- Feralheart Cowl
- Feralheart Gloves
- Feralheart Kilt
- Feralheart Spaulders
- Feralheart Vest
Similar wrist items
- Mesh Bracersrequires level 60
- Marshal's Silk Bracersrequires level 60
- Marshal's Dragonhide Bracersrequires level 60
- Marshal's Leather Armsplintsrequires level 60
- Marshal's Chain Bracersrequires level 60
- Marshal's Lamellar Armguardsrequires level 60
Item data comes from the game client tables through wago.tools. Some Forever items are not in those tables: the server sends them to the game when it first needs them, and for those items we use the records the game received. Forever stat values, armor and weapon damage are calculated from item level budgets with the game's formulas. Names, icons and item data © Blizzard Entertainment.