Game client tables, Forever beta against Classic EraRead from the Forever beta client (1.60.1.70205) and set against the Classic Era client (1.15.9.70003) through wago.tools. Spell names and tooltips are Blizzard Entertainment content, shown for comparison.
Hazza'rah's Charm of Magic
Epic, Trinket, item level 65, requires level 60, item 19959.
Same as Classic: the tooltips match.
Classic Era 1.15.9.70003
Hazza'rah's Charm of MagicItem Level 65 · item 19959Binds when picked upUniqueTrinketClasses: MageRequires Level 60Use: Increases the critical hit chance of your Arcane spells by 5%, and increases the critical hit damage of your Arcane spells by 50% for 20 sec.Illusionist's Attire (0/5)(2) Set: Increases damage and healing done by magical spells and effects by up to 12.(3) Set: Decreases the mana cost of Arcane Intellect and Arcane Brilliance by 5%.(5) Set: Reduces the casting time of your Flamestrike spell by 0.5 sec.
Forever beta 1.60.1.70205
Hazza'rah's Charm of MagicItem Level 65 · item 19959Binds when picked upUniqueTrinketClasses: MageRequires Level 60Use: Increases the critical hit chance of your Arcane spells by 5%, and increases the critical hit damage of your Arcane spells by 50% for 20 sec.Illusionist's Attire (0/5)(2) Set: Increases damage and healing done by magical spells and effects by up to 12.(3) Set: Decreases the mana cost of Arcane Intellect and Arcane Brilliance by 5%.(5) Set: Reduces the casting time of your Flamestrike spell by 0.5 sec.
Illusionist's Attire 5 pieces
- Jewel of Kajaro
- Zandalar Illusionist's Mantle
- Zandalar Illusionist's Wraps
- Hazza'rah's Charm of Magic (this item)
- Zandalar Illusionist's Robe
Similar trinket items
- Onyxia Blood TalismanTrinket
- Gri'lek's Charm of Mightrequires level 60
- Gri'lek's Charm of Valorrequires level 60
- Renataki's Charm of Beastsrequires level 60
- Renataki's Charm of Trickeryrequires level 60
- Wushoolay's Charm of Naturerequires level 60
Item data comes from the game client tables through wago.tools. Some Forever items are not in those tables: the server sends them to the game when it first needs them, and for those items we use the records the game received. Forever stat values, armor and weapon damage are calculated from item level budgets with the game's formulas. Names, icons and item data © Blizzard Entertainment.