Game client tables, Forever beta against Classic EraRead from the Forever beta client (1.60.1.70205) and set against the Classic Era client (1.15.9.70003) through wago.tools. Spell names and tooltips are Blizzard Entertainment content, shown for comparison.
Essence of Undeath
Uncommon, Trade Goods, Elemental, item level 55, item 12808.
Changed from Classic: the tooltips differ on the highlighted lines.
Classic Era 1.15.9.70003
Essence of UndeathItem Level 55 · item 12808ReagentSell Price: 10s
Forever beta 1.60.1.70205
Essence of UndeathItem Level 55 · item 12808ElementalSell Price: 10s
- Crafted by
- Alchemy, turns yellow at skill 275
Reagents
Used in
- Transmute: Undeath to Water Alchemy, yellow at 275
- Corruption Blacksmithing, yellow at 290 · needs 8
- Annihilator Blacksmithing, yellow at 295 · needs 10
- Desecration Blacksmithing, yellow at 315 · needs 8
- Persuader Blacksmithing, yellow at 320 · needs 20
- Frozen Heart of the Mountain Enchanting, yellow at 285
- Enchant Weapon - Unholy Weapon Enchanting, yellow at 315 · needs 4
- Enchant 2H Weapon - Mighty Spell Power Enchanting, yellow at 320 · needs 4
- Enchant Bracer - Greater Spellpower Enchanting, yellow at 320 · needs 12
- Enchant Gloves - Shadow Power Enchanting, yellow at 320 · needs 6
- Enchant Weapon - Lifestealing Enchanting, yellow at 320 · needs 6
- Gnomish Death Ray Engineering, yellow at 260
- Ultra-Flash Shadow Reflector Engineering, yellow at 320 · needs 4
- Robe of Winter Night Tailoring, yellow at 260 · needs 4
- Felcloth Gloves Tailoring, yellow at 295 · needs 8
- Crimson Dawnwoven Bag Tailoring, yellow at 300 · needs 2
- Robe of the Void Tailoring, yellow at 310 · needs 8
Similar trade goods items
- Essence of EarthTrade Goods · Elemental
- Essence of FireTrade Goods · Elemental
- Essence of WaterTrade Goods · Elemental
- Essence of AirTrade Goods · Elemental
- Raw Spinefin Halibutrequires level 45
- Dark Iron OreTrade Goods · Metal & Stone
Item data comes from the game client tables through wago.tools. Some Forever items are not in those tables: the server sends them to the game when it first needs them, and for those items we use the records the game received. Forever stat values, armor and weapon damage are calculated from item level budgets with the game's formulas. Names, icons and item data © Blizzard Entertainment.